

44 Magnum that looks similar to the Mysterious Stranger's. The Lonesome Drifter remarks about his past when speaking to the Courier, mentioning his father was a "mysterious" man, and a "stranger" to his own family.During the add-on Mothership Zeta, having the Mysterious Stranger perk opens up a unique dialogue option with Somah, where the Lone Wanderer mentions if they are lucky, a friend might show up and help them.He can appear in water, and swim around.

He circles around the enemy shooting several times.A short guitar riff will play whenever he holsters or upholsters his weapon, as does the Mysterious Magnum.I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level. Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general. What has been said about endurance, strength, and luck are true in my experience. I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg.) Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all. I have a hunch that agility improves your chance of escaping unscathed from a tough battle ( particularly the longer you are out in the wastes).
